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Sony to Halve PlayStation Live-Service Games by March 2026

Sony to Halve PlayStation Live-Service Games by March 2026: Focusing on Quality over Quantity

Sony has recently announced plans to cut the number of PlayStation live-service games it intends to launch by March 2026, dropping the original goal from 12 titles to six. The decision emphasizes Sony’s emphasis on delivering high-quality games rather than aiming for a large volume of releases. This move reflects a change in the company’s strategy, and it could have significant implications for the gaming industry, competitors, and PlayStation fans.

COO and CFO Hiroki Totoki said in an earnings call “We are reviewing this–we are trying as much as possible to ensure [these games] are enjoyed and liked by gamers for a long time. […] Game quality should be the most important [thing].” This development embodies Sony’s commitment to creating long-lasting, engaging experiences for players, which could potentially boost the overall appeal and success of the PlayStation platform.

Sony’s push into live-service gaming has led to the acquisition of Destiny 2 developer Bungie, Haven Studios, and Firewalk Studios. These studios are working on projects like the sci-fi multiplayer game Concord, FairGame$ (a heist game), a multiplayer spin-off of the Horizon franchise, and The Last of Us competitive game. However, rumored internal evaluations from Bungie on The Last of Us multiplayer game could result in putting the project on hold.

The gaming industry has been in a state of flux, with many high-profile departures from PlayStation Studios, including PlayStation veteran Connie Booth and former PlayStation CEO Jim Ryan. These departures may contribute to the reassessment of Sony’s priorities and goals for PlayStation, creating an opportunity for competitors in the space, such as Microsoft’s Xbox and Nintendo’s Switch.

Gaming industry expert and writer Benjamin Howard shared his insights on the situation, saying, “By focusing on delivering a smaller number of high-quality games, Sony is sending a message to the industry that quality is what truly matters. This move could push other companies to prioritize the development of quality titles over quantity, contributing to a better gaming landscape overall.”

Sony’s decision to scale back on live-service game production could potentially increase the quality of its releases, positively impacting gamers and fans. Additionally, improving the quality of games may help Sony maintain its position as a market leader, forcing competitors like Microsoft’s Xbox and Nintendo’s Switch to reevaluate their release strategies and development pipelines.

Ultimately, Sony’s decision to focus on quality over quantity represents a significant shift in the video game industry, indicating that the market may be prioritizing the user experience above all else. As the company continues to adapt and adjust, gamers and fans can expect to see new titles and experiences that offer engaging, high-quality content – even if there are fewer games to choose from.

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